Welcome to the Precipice press kit.  


Here you should find any info you might need to post articles or get more informed about Precipice.  If you need any additional information posted to this page or would like anything provided in a different format, let us know and we’ll make it available.


Developer: Little Red Dog Games; Based in Potsdam, New York
Release Date: February, 2019 (Windows/Mac/Linux), mobile releases planned for later date.
DLC Content: No paid DLC, no microtransactions.
Platforms: PC, Mac, Linux
Price: USD 9.99 (planned, may be subject to change before release)
Availability: Digital Download on Steam

Multiplayer: Peer-to-peer networking.
Languages: English (future localization planned)
ESRB: Rating pending.
File Size: TBD
Press Contact:

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Precipice is a minimalist one or two-player game where one of the core mechanics involves keeping your rival from "flipping the table" if they are placed in an unrecoverable losing position.

Taking inspiration from Chris Crawford's 1985 classic Balance of Power, and other Cold War themed games including Twilight Struggle, Precipice is a tense stand-off where aggressive gameplay can always be challenged by your rival, leading to potentially tense standoffs where either party can escalate the consequences of backing down.  If things get too volatile, a player can send both nations hurtling towards nuclear war, resulting in a loss for both parties (and the planet).

Players, therefore, must engage in careful quid-pro-quo diplomacy, clandestine behavior, misdirection and, at times, bluster and saber-rattling to accomplish their objectives.  The nations of the world are pawns in "the great game", and are each represented as playful, low-poly characterizations of foreign leaders re-imagined as animals appropriate to their region.


Precipice has several AI personalities to choose from in single-player, but really shines in online play where friends and rivals can anticipate and counter each other's strategies while appealing for prestige in the courtroom of public opinion.

Humanity spent half a century on the precipice of global nuclear annihilation.  That anxious uncertainty is manifested in every action in our latest strategy game.  Will your support of communist rebels go unnoticed?  Will your intelligence-backed installation of a favorable dictator succeed?  And above all else, in your struggle for supremacy, can you keep the world from falling into the abyss of nuclear hellfire?


Tense strategy for one or two players.  Face a highly-responsive, unpredictable AI that will attempt to understand your strategy and counter it at every turn, or invite a friend and see if you can collectively work to avoid global catastrophe.

World leaders from 72 countries realized as animals native to the region, all pawns in the dangerous game of nuclear brinkmanship.

Manage resources from territories under your control to resolve immediate crises or win over future allies.

Put a bear on the moon.  Put a missile silo on the moon.  The possibilities are endless.

Simple, intuitive gameplay that is also difficult to master.

Steam:  Trading Cards, Achievements


Founded in 2013, Little Red Dog Games is an independent developer of digital strategy games for desktop and mobile platforms.

Our games share the common properties of being very challenging without losing their sense of humor.  We aim to entertain without falling victim to tired clichés and overused tropes, and have developed our craft to make games that look and feel different.  Our first commercial title, Rogue State, blended point-and-click adventure and geopolitical strategy elements to create a compelling narrative surrounding a fictional contemporary Middle Eastern country on the cusp of civil war.  With Deep Sixed, we built a real-time survival game to appeal to a diverse crowd of DIY'ers from amateur epic kludges to seasoned engineers to test their ability to think on their feet and make command decisions while being assaulted with competing priorities.  Precipice is about the balance of hard and soft power, in an environment where both parties can push the game towards mutual failure if compromise (or subjugation) is not achieved.  Like all the best kinds of art, we make games that defy convention and inspire conversation.


All videos, screenshots and logos can be conveniently downloaded here:


All videos, screenshots and logos can be conveniently downloaded here:



All videos, screenshots and logos can be conveniently downloaded here:




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