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Why are we passionate about Godot as a game engine?

As Godot devs, the one question we are asked all the time is some variation of "Why aren't you using Unity?" 

And it's a perfectly valid, albeit often repetitive question to ask, so we've taken the liberty of explaining ourselves here.

  • Sometimes we make things in 3D, sometimes we make things in 2D, but when we make things in 2D we like that Godot has a dedicated 2D engine and prefer that to Unity's interpretation of 3D as 2D.

  • We believe in free open software without license restrictions.  It's nice to have tools that work without worrying about policy changes or paywalls and it's great knowing that whenever you want a feature added to the engine you can it yourself.

  • We like the lightweight Linux support.  Linux users send thank-you e-mails occasionally, which is always a joy to receive. 

  • We find it more intuitive than Unity.  That's not to say that it is more intuitive than Unity objectively, but it is more intuitive to us because we've used it exclusively for a significant amount of time and have been rewarded by being a part of it's evolution.

  • With the current builds of both engines, we have yet to find anything in Unity that we can't also do with comparable quality in Godot.  If Godot has limitations, they're certainly not manifested in anything that we're presently working on.  Godot is a relatively mature engine that is getting better all the time, so why wouldn't we continue to use it?

  • When we started making commercial games, some of our biggest cheerleaders were the kind and brilliant members of the Godot community.  We found our niche here, and we're excited to see Godot go from something obscure to something requested by in-industry developers.

  • As a teaching tool, it's second-to-none.  Python is widely regarded as an ideal first-language for students with no prior programming experience, and Godot lends itself really well to rapid prototyping in the classroom.  We have found that students who have experience using both engines often ask to come back to Godot, so we must be doing something right.

Godot doesn't compete with Unity because Godot is not a for-profit venture, but the two very capable engines are often depicted as being at odds with each other because people get weirdly tribalistic about the most arbitrary things.  Godot developers can get defensive sometimes when people assume that there are no commercial game developers using the software and perhaps, stubbornly, that's yet another reason why we at LRDG continue to use the engine.  In the final analysis, we like to say that while there is nothing wrong with developing games in Unity, we've decided we like the tools we're using now.

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